Thursday, 24 January 2008

Level Design

I have spent the last week on creating a level design for one of the maps.
The tube room, this level i aim to be a big puzzle in the demo. Many tubes will take an object and suck it up, but only one tube will drop it onto a button that opens the exit. Hopefully i can add some weighting elements to the button, but we'll see.

So I have done some drawings to work out the layout of the room, as a tube network will need to be planned so i dont overlap or anything. A3 sketch on an A4 scanner so its abit cut up. but you get the idea.




Monday, 14 January 2008

Initial puzzles

As a puzzle game, i have to think of interesting puzzles that I can realisticly achieve. I've been sketching some ideas. below are a couple of ideas I have.

One is a variation of the see-saw idea where the player puts an object into a tube and the tube takes it and drops it on the end of a see-saw, and if the player is standing on the other side, they will be boosted up.



The other is an idea to get the player touching things. a big panel of buttons that the player has to match up their length and once they are all aligned the door will open.

Sunday, 6 January 2008

Pre-Christmas Report

Before the university broke for christmas, we all were asked to give a presentation on how we are working and what we have been up to since the project started. Below is a link to the flash presentation aid I created for this.

Click here for presentation