Saturday, 17 May 2008

Presentations

Gave the presentation for mentality today. I felt it went quite well. I was asked by James field, "how much of it is actually mine", as he is a 2D designer I knew this was going to be asked. I hope he can appreciate just how much time was spent on scripting and getting things working for this game. I did want to add more custom 3D meshes and textures, but other things took over. I felt that I made a demo that clearly shows the concept for this game, so I hope everyone else saw that.

Thursday, 15 May 2008

The Hand in

Handed it in this morning! Spent the night bug fixing and making sure I had clear instructions.



I had rebranded, new scheme, from the proposal because even though the game is set in the mind of a person on a space ship, the player never actually see's space. And also it did feel very generic. So I went with a scheme that felt more like a puzzle game.

Only the presentation left!

Saturday, 10 May 2008

Tubes!

Finaly got the tubes working. Its taken me a long time to get these working correctly. I've had to pretty much invent a work around to get it to work. By using 7 different entities I can get the physics object snapping to the path getting carried along and triggering other events.















Thanks to the steam forums for help here! very useful.

Sunday, 4 May 2008

Bringing to life

I've felt that the levels appear quite flat and need more texture to them. I have added the use of black to the levels to try and make it feel more layered. The tube room also has a tiered ceiling now, that adds a subtle depth the the room I feel.



Friday, 2 May 2008

Lighting

I have been working more on the lighting as I wasnt happy with it. I have now used an animated sprite texture and more focused spot lights inside the indents. These lights now are coloured blue to fit in the theme.



Technical issues with implementing the puzzles are troublsom, I'm having to spend a lot of time on scripting these levels.