Thursday, 15 May 2008

The Hand in

Handed it in this morning! Spent the night bug fixing and making sure I had clear instructions.



I had rebranded, new scheme, from the proposal because even though the game is set in the mind of a person on a space ship, the player never actually see's space. And also it did feel very generic. So I went with a scheme that felt more like a puzzle game.

Only the presentation left!

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