The tube room, this level i aim to be a big puzzle in the demo. Many tubes will take an object and suck it up, but only one tube will drop it onto a button that opens the exit. Hopefully i can add some weighting elements to the button, but we'll see.
So I have done some drawings to work out the layout of the room, as a tube network will need to be planned so i dont overlap or anything. A3 sketch on an A4 scanner so its abit cut up. but you get the idea.



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